Made some changes to the wall panel UVs and geometry as well. I created a digital asset that allows me to change the pipe along the bottom. I also made it for the vents on the bottom to change to ground lights as well. Still up in the air on what to texture this in. I am going to use either 3D Coat, Substance Painter or MARI. I like the idea of the new Substance Painter 2.0 having UDIM support. This will really help in my workflow, especially since I am use to breaking UVs up for MARI.
UVs were setup fairly easy using Houdini UV tools.