Canister was textured in 3D Coat. A background prop that will have no interaction with any of the characters. Modeling and UVs were completed in Houdini. Here is the challenge with Houdini and 3D Coat. 3D Coat does not recognize the material assignments being exported from Houdini all the time. In the end, to make it easier I have to export each object separately.
Using Substance Painter, I can make a material ID in Houdini and use it as a mask in Substance Painter. This seems to be an easier workflow when texturing a mass amount of objects. I will try to texture this object using Substance Painter. Here is a quick render using Mantra with 3D Coat.